Time to let it rip at Dice Addiction's Beyblade Day Tournament where you could win exciting prizes like the new Red Aero Pegasus, a Beyblade Park Dran Buster with your color choice for the blade, or a Black Metal Coat Wizard Arc! The Tournament will start at 6:00 PM with an entry fee of $15 on March 21st! Then keep the fun going at 10"30 PM for our usual weekly ranked tournament for just $10! Don't miss all the Beyblade Day Action at Dice Addiction!
EVENT DETAILS
DATE: Saturday, March 21st: (3/21) Beyblade Day
TIME: 6:00 PM
ENTRY: $15
PRIZE SUPPORT:
Top 3 will pick which prize they want from the prize pool in order of 1st - 3rd.
- AERO PEGASUS RED Ver.
- WIZARD ARC Metal Coat: BLACK
- BEYBLADE PARK DRAN BUSTER 1-60 A w/ winner's choice of Blade Color
OKLAHOMA BEYBLADE RANKED REGULATIONS:
RULES:
Modified Takara Tomy Regulations:
These Regulations follow the Official Takara Tomy Regulations with the following changes and additions.
No Contact = 1 Reshoot per Match:
During a match, the first battle that ends with No Contact is replayed with no points awarded to either player. Any No Contact Battles after the 1st will award the Beyblade that's still spinning and/or in the stadium 1 point, then the battle will be replayed.
Xtreme Stadium - Side Change:
After every battle using the Xtreme Stadium, rotate the stadium 180 degrees.
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their Beyblades or launchers. 3rd party Beyblades, Parts, Launchers, and Ripcords are prohibited.
BATTLE FORMAT:
OK Ranked Format is 3-on-3, 7-Points, Infinity or Xtreme
3-on-3:
Each blader will build a deck of 3 Beyblades without using the same parts. At the beginning of a match, both players choose an order to battle their Beyblades, 1st, 2nd, and 3rd, then battle them in that order. After every 3rd battle, both players may choose a new order for their Beyblades. Bladers are limited to using 1 each of the Valkyrie and Emperor CX Metal Lock Chips in their deck, but may use up to 3 copies of normal CX Lock Chips.
7-Points:
The first blader to earn 7 points wins the match.
Infinity or Xtreme:
Organizers may choose to use either the BX-10 Xtreme Stadium or the BX-46 Infinity Stadium for any stage of their events.
TOURNAMENT STRUCTURE:
Events must be run as 2-Stage Events to count towards state rankings.
The Group Stage or Stage 1 may be run as a Round Robin Tournament.
The Final Stage or Stage 2 will be a Single-Elimination Bracket made up of the Top Players from Stage 1.
Round Robin (Pods):
Each Player plays every other participant at least once.
Depending on the number of Players, Players may be broken into smaller groups or "pods," where everyone in a pod plays every other person in that pod.
Single Elimination:
A competition where a player is eliminated after a single loss.
TIE BREAKERS:
While Wins matter most in the event, players that tie will have their ties broken using point-based tie breakers.
Points Difference:
The amount of points a player has earned minus the number of points they've given up to their opponents over the course of Stage 1.
This tie breaker is able to accurately determine players' skill level by measuring how many points they earn without allowing their opponents to score points against them.
Points Earned:
The total points a player earned during Stage 1 of the tournament.
IMPORTANT RULINGS & NOTES:
STADIUM OUTS: If a player's Beyblade goes out of the top of the stadium and doesn't return within 5 seconds, That Player gets a Stadium Out Warning, and then you reshoot the battle. If it happens again on the same Beyblade, their opponent scores 1 point, and you move on to the next Beyblade.
SHOOTING ERRORS: If a player launches late, early, misses the stadium entirely, or makes contact with the stadium while launching, it is considered a Shooting Error, and they get a Shooting Error Warning; then you reshoot the battle. If they make a second Shooting Error on the same Battle, their opponent scores 1 point, and you move on to the next Battle.
MID AIR: Whenever both players' Beyblades make contact before both Beyblades touch the stadium floor, the battle results in a reshoot.
SIMO POCKETS: If there is a simultaneous finish where both Beyblades enter the Over Zone and/or Xtreme Zone at the same time, the Beyblade that spins longer or performs a reversal first wins the battle. All other simultaneous finishes are reshoots.
REVERSAL TIMING: When any player's Beyblade enters the Over Zone, Extreme Zone, or goes out of the top of the stadium, it has 5 seconds to return to the battle area to perform a Reversal before the result is final.
CHANGING BEYS: Players are free to change their beys between matches during tournaments.
MODE CHANGE: Players may change the modes of their parts during Bey-check before a battle where they are using that part on their bey.
PARTS BREAK: When a Beyblade or part breaks and becomes unusable, its owner must be able to produce a replacement of the broken part or forfeit their match. (This is normally a DQ instead of a Match Loss in the official regulations)
BURST TIMING: Burst Finishes do not count until the parts are fully separated.
PRIORITY: Beyblade X does not use "Burst Priority" but instead uses a "Chronological Priority," meaning the finishing move that starts first is what's counted at the end of a battle. For Example, if "Beyblade A" is knocked into the Over Zone but "Beyblade B" bursts AFTER "Beyblade A" entered the Over Zone, the battle ends with an Over Finish awarded to "Beyblade B".
POCKET HOPPING: If a Beyblade enters the Over Zone and jumps into the Xtreme Zone without returning to the Battle Area, the battle ends with an Over Finish. If a Beyblade enters the Xtreme Zone and jumps into the Over Zone without returning to the battle area, the battle ends with an Xtreme Finish.
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