Time to let it Rip at Dice Addiction's Beyblade X Battle Day Event featuring 3 exciting tournaments each with Exclusive Prizes from Takara Tomy! You can join the fun on Saturday May 30th! Entry for each of these events will be $15 per Player! We can't wait to see all the exciting battles!
EVENT DETAILS
Saturday May 30
2:00PM
King of the Hill Event
Entry: $15
Prize Support:
1st: Player's Choice from Prize Pool
2nd: Player's Choice from Prize Pool
Store credit to each player who makes Stage 2
This Event will use the BX-46 Infinity Stadium.
This event follows the Official Takara Tomy Regulations (Rules Here) with the exception of the following changes and additions:
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their beyblades or launchers but, 3rd party Beyblades, Parts, Launchers, and Ripcords, are prohibited.
Stage 1: King of the Hill
Players will form a single-file line.
Players will pair off to fill the stadiums for the first battles.
Staff will start a timer and declare when to start battling.
Players will play one battle.
The winner stays at the stadium and calls for the next player in line to battle them.
Winners can not change their bey until they lose and leave the stadium.
Losers leave the stadium and are replaced by the next player in line.
Players may get back in line to battle until time is called.
Players may change their bey when they are not at a stadium.
No place holding in line; if you have to get out of line, you must go to the back of the line when you return.
When time is called, the current Winner at each stadium will move on to Stage 2. Battles that are in progress when time is called will be allowed to finish to determine the final winner of that stadium.
There will be 1 Winner per stadium.
After time is called, the Winners will move on to Stage 2 to determine final standings.
Stage 2: Single Elimination
The Winners from Stage 1 will battle in a single elimination bracket to determine final standings.
The Matches for Stage 2 will use the 3-on-3, First to 4 Format.
3-on-3:
Players will build a team of three beyblades with no repeating parts.
A player cannot use the same part multiple times among their three Beyblades. Even if the colors differ, they are considered as the same part. However, among the lock chips in the Custom Line (CX), only one “Valkyrie”can be used, while other lock chips can be used multiple times.
At the beginning of the match, both players will reveal their beyblades to each other for bey-check, to ensure that no repeating parts are being used.
Both Players will then secretly choose the order their beyblades will battle in and arrange them in order as 1st, 2nd, and 3rd bey.
After each battle where points are scored both players move on to their next beyblade.
After every 3rd battle both players may choose a new order for their beyblades.
First to 4:
The first player to earn 4 points wins the match.
6:00PM
9-on-9 Team Battle Infinity Tournament
Entry: $15/Player
Prize Support:
1st: Prize Bey for each Team Member
2nd: Choice of Prize from Prize Pool for each member
Store Credit for Top Teams.
This Event will use the BX-46 Infinity Stadium.
This event will follow Modified Takara Tomy Regulations, 9-on-9 Team Battle, 3rd Party Grips Allowed.
This format follows the Official Takara Tomy Regulations (Rules Here) with the exception of the following changes and additions:
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their beyblades or launchers but, 3rd party Beyblades, Parts, Launchers, and Ripcords, are prohibited.
9-on-9 Team Battle:
Players form Teams of 3
Each member of the team builds a deck of 3 Beyblades with no repeating parts.
Players can not use any of the same parts in their deck as their teammates.
At the beginning of a match, each team will choose a first, second, and third player, then battle the other team’s players in that order. (3-on-3, First to 4 Battles)
The team that wins at least 2 out of 3 of those battles wins the match.
Players who sign up without a team, referred to as Free Agents, will be paired with other Free Agents or Staff to form teams of 3.
In the event of 1 Free Agent being left without a team, they will have the option to accept a refund and drop from the event, OR pay the additional entry fee for the 2 open slots on their team and be allowed to compete as a 1-player Team with 3 decks consisting of 9 total unique Beyblades.
10:30PM
OK Ranked 3-on-3 Infinity Tournament
ENTRY: $10
Challonge.com account required.
This Event will use the BX-46 Infinity Stadium.
This event will follow Modified Takara Tomy Regulations, 3-on-3, First to 7, No Contact = 1 Reshoot per Match, 3rd Party Grips Allowed.
This format follows the Official Takara Tomy Regulations (Rules Here) with the exception of the following changes and additions:
No Contact = 1 Reshoot per Match:
During a match, the first battle that ends with No Contact is replayed with no points awarded to either player, any No Contact Battles after the 1st will award the beyblade thats still spinning and/or in the stadium, 1 point, then the battle will be replayed.
First to 7:
The first player to earn 7 points wins the match.
3rd Party Grips Allowed:
Players may use 3rd party handle grips that do not affect the performance of their beyblades or launchers but, 3rd party Beyblades, Parts, Launchers, and Ripcords, are prohibited.
3-on-3:
Players will build a team of three beyblades with no repeating parts.
A player cannot use the same part multiple times among their three Beyblades. Even if the colors differ, they are considered as the same part. However, among the lock chips in the Custom Line (CX), only one “Valkyrie”can be used, while other lock chips can be used multiple times.
At the beginning of the match, both players will reveal their beyblades to each other for bey-check, to ensure that no repeating parts are being used.
Both Players will then secretly choose the order their beyblades will battle in and arrange them in order as 1st, 2nd, and 3rd bey.
After each battle where points are scored both players move on to their next beyblade.
After every 3rd battle both players may choose a new order for their beyblades.
TOURNAMENT STRUCTURE:
All the events for this event will have 2 Stages.
The first or Group Stage will be run as a round robin event with players being split up into pods based on the number of entrants.
The second or Final Stage will be a single-elimination tournament between the top players from the Group Stage.
TIE BREAKERS:
While Wins matter most in the event, players that tie will have their ties broken using point-based tie breakers.
Points Difference:
The amount of points a player has earned minus the number of points they've given up to their opponents over the course of Stage 1.
This tie breaker is able to accurately determine players' skill level by measuring how many points they earn without allowing their opponents to score points against them.
Points Earned:
The total points a player earned during Stage 1 of the tournament.
IMPORTANT RULINGS & NOTES:
NO CONTACT/OWN FINISH = FULL POINTS: The various No Contact and Own Finish rules used by various communities do not apply to the King of the Hill and 9-on-9 Team Battle. In the Official Takara Tomy Regulations, battles that end with no contact or battles where you launch straight into the pockets will award full points to the winner.
NO SIDE CHANGE: The various Side Change rules used by various communities do not apply to the King of the Hill and 9-on-9 Team Battle. In the Official Takara Tomy Regulations, you are locked into whatever side the judges place you.
STADIUM OUTS: If a player's Beyblade goes out of the top of the stadium and doesn't return within 5 seconds, That Player gets a Stadium Out Warning, and then you reshoot the battle. If it happens again on the same Beyblade, their opponent scores 1 point, and you move on to the next Beyblade.
SHOOTING ERRORS: If a player launches late, early, misses the stadium entirely, makes contact with or lands on the stadium while launching, it is considered a Shooting Error, and they get a Shooting Error Warning; then you reshoot the battle. If they make a second Shooting Error on the same Battle, their opponent scores 1 point, and you move on to the next Battle.
MID AIR: Whenever both players' Beyblades make contact before both Beyblades touch the stadium floor, the battle results in a reshoot.
SIMO POCKETS: If there is a simultaneous finish where both Beyblades enter the Over Zone and/or Xtreme Zone at the same time, the Beyblade that spins longer or performs a reversal first wins the battle. All other simultaneous finishes are reshoots.
REVERSAL TIMING: While battling in the Infinity Stadium, when any player's Beyblade enters the Over Zone, Extreme Zone, or goes out of the top of the stadium, it has 3 seconds to return to the battle area to perform a Reversal before the result is final.
CHANGING BEYS: Players are free to change their beys between matches during tournaments.
MODE CHANGE: Players may change the modes of their parts during Bey-check before a battle where they are using that part on their Bey.
PARTS BREAK: When a Beyblade or part breaks and becomes unusable, its owner must be able to produce a replacement of the broken part or forfeit their match. (This is normally a DQ instead of a Match Loss in the official regulations)
BURST TIMING: Burst Finishes do not count until the parts are fully separated.
PRIORITY: Beyblade X does not use "Burst Priority" but instead uses a "Chronological Priority," meaning the finishing move that starts first is what's counted at the end of a battle. For Example, if "Beyblade A" is knocked into the Over Zone but "Beyblade B" bursts AFTER "Beyblade A" entered the Over Zone, the battle ends with an Over Finish awarded to "Beyblade B".
POCKET HOPPING: If a Beyblade enters the Over Zone and jumps into the Xtreme Zone without returning to the Battle Area, the battle ends with an Over Finish. If a Beyblade enters the Xtreme Zone and jumps into the Over Zone without returning to the battle area, the battle ends with an Xtreme Finish.
*Prizes may differ from the poster
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