The Ultimate Beyblade Team Challenge—Win Aero Pegasus for Your Squad!
Bladers, it’s time to test your skill, strategy, and teamwork like never before! Dice Addiction’s Team Battle Gauntlet is your chance to prove your squad is the best. Battle for the top in our 3 intense Team Battle Tournaments!
Let it Rip at noon for just $10 per player in our 3-on-3 Team Elimination event where you and your team will have to battle to the last balder standing!
Then our 3-on-3 Sealed Team Battle Event will test your team's adaptability at 4:00 PM! Entry for this event is only $20 per player and each player gets a random booster or random select booster of their choice from our available inventory with their entry!
Finally at 7:30 PM, our 9-on-9 Team Battle Tournament will make your team fight harder than ever for your chance to each claim one of the most sought after prizes in Beyblade X, Aero Pegasus 3-70 A!
No team? No Problem! Sign up as Free Agent and we'll do our best to pair you up with other Free Agents to form a 3-Person Team!
How-To-Play videos for each event are listed below next to each event’s name along with their rules.
EVENT DETAILS
Schedule:
Noon: 3-on-3 Team Elimination
Entry: $10 per Player
4:00 PM: 3-on-3 Sealed Team Battle
Entry: $20 per Player
7:30 PM: 9-on-9 Team Battle
Entry: $10 per Player
Prize Support:
Prize support for each event will be based on the number of entrants.
Free Agents:
Players may sign up as Free Agents instead of members of a team.
Before each event starts, all Free Agents will be paired into 3-person teams.
If the number of Free Agents leaves 1-2 players without a team, we will ask the pool of Free Agents if any of them would like to participate as a 1-Person Team.
The first 1-2 volunteers will be instructed on how to participate as a 1-Person Team.
If no volunteers come forward the players that will participate as 1-Person Teams will be selected at random from the pool of Free Agents.
If a Team of Free Agents chooses to remain a team for another event, they may sign up as a team for the next event.
RULES:
9-on-9 Team Battle: (Beyblade X How to Play: 9-on-9 Team Battle)
1. Team Formation:
Teams are composed of 3 Bladers.
Each Blader will construct a deck consisting of 3 Beyblades.
2. Deck Building Rules:
No repeating parts are allowed within a single Blader’s deck.
Teammates may not use any of the same parts as each other.
Each team must collectively have 9 unique Beyblades with no repeating parts across all team members.
3. Team Assignment:
Teams will assign their members as Blader A, Blader B, and Blader C.
4. Match Structure:
Beyblade Presentation:
At the beginning of the match, both teams present all 9 of their Beyblades to the judge or each other for Beyblade inspection.
Blader Matchups:
Each Blader will battle the opposing team’s corresponding Blader (A vs. A, B vs. B, C vs. C).
Battles are conducted in a 3-on-3, 7-point format.
5. Scoring and Winning:
The team that wins 2 out of the 3 battles wins the match.
6. Scoring System:
Points are awarded as follows:
Spin Finish: 1 point. Awarded when a Beyblade stops spinning.
Over Finish: 2 points. Awarded when a Beyblade enters the Over Zone pocket.
Burst Finish: 2 points. Awarded when a Beyblade's parts fully separate.
Xtreme Finish: 3 points. Awarded when a Beyblade enters the Extreme Zone pocket.
If two finishes occur simultaneously (a draw), no points are awarded, and the battle is replayed.
7. Launch Rules:
Bladers must launch their Beyblades simultaneously after the countdown: “3, 2, 1, let it rip!”
Launches should not obstruct your opponent's launch.
If Beyblades collide mid-air or parts fly off before entering the battle area, the battle is replayed.
If a Blader launches before or after the countdown, misses the stadium, or their Beyblade fails to detach from the launcher, it is considered a Shooting Error and the battle is restarted.
If a Blader performs 2 of the same Shooting Error during the same battle, that Blader loses the battle, and 1 point is awarded to their opponent.
8. Sportsmanship and Conduct:
Bladers must exhibit good sportsmanship and respect towards their opponent and judges.
Unsportsmanlike behavior, including intentional stalling or interference, may result in penalties or disqualification.
9. Judges and Disputes:
Judges oversee matches to ensure fair play and accurate scoring.
In case of disputes, the judge’s decision is final.
3-on-3 Team Elimination: (Beyblade X How to Play 3-on-3 Team Elimination)
1. Team Formation:
Teams consist of 3 Bladers.
Each Blader builds 1 Beyblade for their team.
Bladers may not use any of the same parts as their teammates' Beyblades.
2. Match Structure:
Beyblade Presentation:
At the start of the match, all 3 Beyblades from each team are presented to the opposing team for inspection.
First Blader Selection:
Each team secretly selects their first Blader to battle. Selections are revealed simultaneously as the battles progress.
3. Battle Flow:
Initial Battle:
The chosen Bladers from each team battle in a single round.
Elimination and Rotation:
The losing Blader is eliminated from the match and is replaced by a teammate.
The winning Blader remains in the match with their Beyblade unless they choose to tag out with one of their teammates.
Victory Conditions:
The team that eliminates all 3 Bladers from the opposing team wins the match.
4. Scoring System:
Points are awarded as follows:
Spin Finish: 1 point. Awarded when a Beyblade stops spinning.
Over Finish: 2 points. Awarded when a Beyblade enters the Over Zone pocket.
Burst Finish: 2 points. Awarded when a Beyblade's parts fully separate.
Xtreme Finish: 3 points. Awarded when a Beyblade enters the Extreme Zone pocket.
If two finishes occur simultaneously (a draw), no points are awarded, and the battle is replayed.
5. Launch Rules:
Bladers must launch their Beyblades simultaneously after the countdown: “3, 2, 1, let it rip!”
Launches should not obstruct your opponent's launch.
If Beyblades collide mid-air or parts fly off before entering the battle area, the battle is replayed.
If a Blader launches before or after the countdown, misses the stadium, or their Beyblade fails to detach from the launcher, it is considered a Shooting Error. If a Blader performs 2 of the same Shooting Errors during the same battle, that Blader loses the battle, and 1 point is awarded to their opponent.
6. Sportsmanship and Conduct:
Bladers must exhibit good sportsmanship and respect towards their opponent and judges.
Unsportsmanlike behavior, including intentional stalling or interference, may result in penalties or disqualification.
7. Judges and Disputes:
Judges oversee matches to ensure fair play and accurate scoring.
In case of disputes, the judge’s decision is final.
3-on-3 Sealed Team Battle: (Beyblade X How to Play 3-on-3 Sealed Team Battle)
1. Team Overview:
Teams are made up of 3 Bladers.
Each Blader opens a random booster or random select booster pack at the start of the event.
Each Blader builds 1 Beyblade using the parts pulled from their team's packs.
2. Match Structure:
Beyblade Presentation:
At the start of the match, each team reveals their 3 Beyblades (one per Blader) to the opposing team for inspection.
Blader Selection:
Each team selects their first, second, and third Blader to battle in order. Selection is secret and revealed simultaneously.
Battles:
The chosen Bladers from each team battle in a single round.
After each battle, both Bladers rotate with their next teammate in order.
After every third battle, both teams may rearrange the order of their Bladers.
Victory Conditions:
The team that earns 7 points wins the match.
3. Scoring System:
Points are awarded as follows:
Spin Finish: 1 point. Awarded when a Beyblade stops spinning.
Over Finish: 2 points. Awarded when a Beyblade enters the Over Zone pocket.
Burst Finish: 2 points. Awarded when a Beyblade's parts fully separate.
Xtreme Finish: 3 points. Awarded when a Beyblade enters the Extreme Zone pocket.
If two finishes occur simultaneously (a draw), no points are awarded, and the battle is replayed.
4. Launch Rules:
Bladers must launch their Beyblades simultaneously after the countdown: “3, 2, 1, let it rip!”
Launches should not interfere with the opponent’s launch.
If a Beyblade fails to detach from the launcher or misses the stadium, it is considered a shooting error, and the round is replayed. Multiple errors may result in penalties.
5. Sportsmanship and Conduct:
All participants must demonstrate respect and good sportsmanship towards teammates, opponents, and judges.
Unsportsmanlike behavior, including intentional stalling or tampering, may result in penalties or disqualification.
6. Judges and Disputes:
Judges oversee matches to ensure fair play and accurate scoring.
In the event of a dispute, the judge’s decision is final.